Saphire Dahmer: Through The Looking Glass [MODEL GALLERY]
Jul09

Saphire Dahmer: Through The Looking Glass [MODEL GALLERY]

We had the opportunity to shoot with the stunning Sapphire at our recent Beautiful Nightmare Dance Party at the incomparable The Bar Complex in Lexington, KY.

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Deborah Luna: Twilight Twisted Fairy Tales [MODEL GALLERY]
Jul06

Deborah Luna: Twilight Twisted Fairy Tales [MODEL GALLERY]

Italian Gothic model, Deborah Luna, makes her DGM premiere with her photographic re-imaginings of a number of fairy tales in both the historic and modern settings.

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Lady Thirteen: Timeless [MODEL GALLERY]
Jul02

Lady Thirteen: Timeless [MODEL GALLERY]

“How many more times will you remember a certain afternoon of your childhood, some afternoon that’s so deeply a part of your being that you can’t even conceive of your life without it? Perhaps four or five times more. Perhaps not even. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless…” – Brandon Lee (Interview shortly before he died filming, “The Crow”) Love lives forever.

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Beautiful Nightmare: Dancing with Pride [EVENT GALLERY]
Jul01

Beautiful Nightmare: Dancing with Pride [EVENT GALLERY]

We had the opportunity to host our first annual Beautiful Nightmare Dance Party last week in the incredible venue, The Bar Complex, in Lexington, KY, which boasts a mirror-paneled and pillared ballroom and a mesmerizing light display that was installed by the same company that put in the light displays for the infamous Studio 54. Throughout the night, hosts Rocky Doll and Nara Gordon, kept folks feeling great, while DJs Stephen29, The Mayor, and Verminoid kept the the party going late into the night. We also had the honor of…

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Friday the 13th [EP REVIEW]
Jun30

Friday the 13th [EP REVIEW]

Just days before the announcement that the original Misfits would be reuniting, on Friday the 13th last month The Misfits also announced the release of a new EP entitled Friday the 13th. The music is performed by the current lineup.

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Luna Eclipse: Cloak and Dagger [MODEL GALLERY]
Jun29

Luna Eclipse: Cloak and Dagger [MODEL GALLERY]

One of four sets from my first ever shoot with JRD Photography.

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Parket: The Heritage [SPOKESMODEL GALLERY]
Jun25

Parket: The Heritage [SPOKESMODEL GALLERY]

Old houses have their own secrets. This story is about an heir, who got not only a family’s house, but also the spirits of the past. Now they won’t leave this place–or her, either.

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Born to Game: Day 3 of Gen Con 2015 [ARTICLE/EVENT]
Jun22

Born to Game: Day 3 of Gen Con 2015 [ARTICLE/EVENT]

After misjudging the best way to enter the vendor area the day before, I corrected my approach, skirted the convention center, and came in the opposite entrance, allowing me to make my way through the even more crowded vendor area with a minimum of “pardon me”/”excuse me” dances in the process. Arriving in Paizos’ Pathfinder pavilion was really cool, because it shows how just much a creative indie manufacturer could become a major power player with its Roleplaying system in just 7 years. It may have been based on D&D’s 3.5 open license mechanics when it was released in 2008…

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Parket: Nightmares [SPOKESMODEL GALLERY]
Jun18

Parket: Nightmares [SPOKESMODEL GALLERY]

One more horror story: this one tells about a creature, living in old houses. Don’t go there, because, if you can see it face to face, you won’t be able to run away.

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Nara Gordon: A Year In Memory [MODEL GALERY]
Jun17

Nara Gordon: A Year In Memory [MODEL GALERY]

It has been a while since we’ve featured a gallery of Nara Gordon at DGM, due to the crazy shooting schedule she’s been under. Now all the work pays off, as she returns stronger than ever for her 9th gallery at DGM!

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Born to Game: Day 2 of Gen Con 2015 [ARTICLE/EVENT]
Jun15

Born to Game: Day 2 of Gen Con 2015 [ARTICLE/EVENT]

Chatting with Ben Loomes was refreshing, as his desire for improving the storytelling landscape around him was one I could totally understand. As a roleplayer himself, he found real world campaigns lacked the auditory elements found in video games and set about to change that. Using a complex sample based program (so that every type of sound can have random components) with reverb options (so you can have sounds happening in different qualitative environments, from open plains to confined caverns), he created a series of sound effects and music scores that can be triggered by your smartphone

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